Stephen Strange (CR 16)
XP 76,800
human sorcerer 15 ritualist 2
NG Medium humanoid (human)
Init: +6; Senses: Perception +8
DEFENSE
AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP: 76 (17d6)
Fort: +6; Ref: +8; Will: +13
OFFENSE
Speed: 30 ft
Melee: Axe of Angaruumus +7/+2 (1d8+3, x3)
Ranged: Arcane Blast +10 ranged touch (2d6+1d6/spell level slot, 30')
Special Attacks: Arcane Blast (standard), Arcane Strike (swift, +4 magic weapon damage)
STATISTICS
Str: 10, Dex: 14, Con: 11, Int: 16, Wis: 12, Cha: 19
Base Atk: +8/+3; CMB: +8; CMD: 20
Feats: Arcane Blast, Arcane Shield, Combat Casting, Empower Spell, Eschew Materials, Ghost Whisperer, Improved Counterspell, Improved Initiative, Iron Will, Magical Aptitude, Psychic Sensitivity, Reach Spell, Skill Focus: Heal
Skills: Appraise +8, Bluff +10, Diplomacy +9, Fly +8, Heal +14, Intimidate +10, Knowledge (Arcana) +21, Knowledge (Planes) +17, Knowledge (Religion) +15, Knowledge (Dungeoneering, Geography, History, Local) +7, Linguistics +8, Perception
+8, Sense Motive +10, Sleight of Hand +5, Spellcraft +20, Survival +3, Use Magic Device +20
Languages: Common (English), French, German, Italian, Russian, Spanish
Special Qualities: Arcane Bond: Bonded Object (Eye of Agamotto), Bloodline: Arcane; Bloodline Arcana, Esoteric Discovery (Kn.Arcana), Metamagic Adept, New Arcana, School Power (Abjuration), Stabilize Ritual, Student of Mysteries
Sorcerer spells known: (CL 17, Concentration +21, +4 defensive/grappled)
Cantrips (at will)- Arcane Mark, Breeze, Dancing Lights, Daze (DC 14), Detect Fiendish Presence, Detect Magic, Light, Mending, Read Magic
1st (7/day)- Burning Hands (DC 15), Identify, Magic Missile, Shield, Sleep (DC 15), Stunning Barrier (DC 17)
2nd (7/day)- Eroding Ray (DC 16), Foc Cloud (DC 16), Gust of Wind, Invisibility, Mirror Image, Scorching Ray (DC 16)
3rd (7/day)- Ablative Sphere, Deep Slumber (DC 17), Dispel Magic, Nondetection (DC 30, DC 34 self), Speak with Dead (DC 17), Wind Wall
4th (7/day)- Dimension Door, Homeward Bound (DC 20), Resilient Sphere (DC 18), Solid Fog (DC 18), Speak with Haunt (DC 18), Tongues, Communal; Ward Shield (SR 27)
5th (6/day)- Astral Projection, Lesser, Constricting Coils (DC 19), Dismissal (DC 21), Icy Prison (DC 19), Overland Flight
6th (6/day)- Chains of Light (DC 20), Forceful Hand (DC 20), Getaway, Globe of Invulnerability (DC 22), True Seeing
7th (6/day)- Banishment (DC 23), Ethereal Jaunt, Finger of Death (DC 21), Teleport, Greater (DC 21)
8th (4/day)- Maze (DC 22), Sunburst (DC 22)
Rituals known: Breach the Veil of Dreams, Ensnaring Circle, Invisible Aegis, Seek Astral Insight
Combat Gear: Axe of Angarruumus (+3 Battleaxe)
Magic Items: Eye of Agamotto [3/day: detect magic, greater; locate creature, true seeing; 1/day: detect thoughts, locate object, 1/week; telekinesis, holy smite, CL 15, neck slot, cost: 222,943 gp; bonded item: amulet], Cloak of Levitation [+2 natural AC bonus, 3/day: Fly (self), User may spend any non-orison/cantrip spell slot to cast Featherfall as an immediate action, CL 7, shoulders slot, cost: 40,000 gp], Orb of Agamotto [Crystal Ball]
Bloodline arcana: Whenever Strange applies a metamagic feat that increases the slot used by at least 1 level, increase the spell's DC by +1. This bonus doesn't stack with itself or Heighten Spell.
Bonded object: Once per day, Strange may cast any one of his spells without using a slot.
Metamagic adept: 4/d, Strange can apply any one metamagic feat he knows to a spell without increasing its casting time. He must still expend a higher-level spell slot to cast this spell.
School Power: The DC for Abjuration spells Strange casts increases by +2.
Stabilize Ritual: 1/d, full round, Strange can refocus a ritual that has been paused, removing any increases to the ritual's skill check DCs that have accrued thus far due to pausing the ritual.
Student of Mysteries: Doctor Strange adds +1 on Intelligence checks made to learn new occult rituals.
(Imágenes creadas con Hero Forge, diseñador de miniaturas personalizadas)