24 enero 2022

Pathfinder's Wolverine

Logan, Wolverine (CR 9)
XP 6,400
human barbarian 11
N Medium humanoid (human, mutant)
Init: +1; Senses: Perception +11, +3 vs traps, +2 vs cursed items, haunts and magically disguised, Scent (while raging)

AC: 14, touch 11, flat-footed 13 (+3 armor, +1 Dex), +3 dodge vs traps
HP: 112 (11d12+36)
Fort: +10; Ref: +4, +3 vs traps; Will: +6

Special defenses: Damage Reduction 2/-

DEFENSE (rage)
AC: 14, touch 9, flat-footed 13 (+3 armor, +1 Dex, -2 rage, +2 natural), +3 dodge vs traps
HP: 156 (11d12+80)
Fort: +14; Ref: +4, +3 vs traps; Will: +9

Special defenses: Damage Reduction 2/-

Speed: 40 ft
Melee: Katana +12/+7/+2 (1d8+1, 18-20/x2)

Rage: 32 rd/day

OFFENSE (rage)
Speed: 40 ft
Melee: Claws +16/+16 (1d8+4, x3) or Katana +15/+10/+5 (1d8+6, 18-20/x2)

Special attacks: Pounce


Str: 13, Dex: 12, Con: 16, Int: 9, Wis: 16, Cha: 14
Base Atk: +11/+6/+1; CMB: +12; CMD: 23

Str: 19, Dex: 12, Con: 24, Int: 9, Wis: 16, Cha: 14
Base Atk: +11/+6/+1; CMB: +15; CMD: 24

Feats: Armor Proficiency: Light, Medium; Endurance, Extra Rage, Extra Rage Power x3, Raging Vitality, Shield Proficiency; Weapon Focus: Claw; Weapon Proficiency: Simple, Martial 

Skills: Acrobatics +7, Climb +7, Handle Animal +6, Intimidate +9, Knowledge (geography) +0, Knowledge (history, local) +1, Knowledge (nature) +3, Perception +11, Ride +5, Sense Motive +5, Stealth +8, Survival +12

Skills (rage): Acrobatics +7, Climb +10, Handle Animal +6, Intimidate +9, Perception +11, Ride +5, Sense Motive +5

Languages: Common (English)

Alternate Racial Trait: Heart of the Wilderness

Traits: Dormant Defense, Preternatural Awareness

Special Qualities: Damage Reduction, Fast Movement, Greater Rage, Improved Uncanny Dodge, Rage, Trap Sense +3, Uncanny Dodge

Rage Powers: Beast Totem; Beast Totem, Greater; Beast Totem, Lesser; Guarded Life, Regenerative Vigor, Renewed Vigor (1/d), Scent, Smasher (1/rage)

Combat Gear: MW Studded Leather, Katana

Beast Totem, Lesser: While raging, Logan gains two claw attacks. These attacks are considered primary attacks and are made at his full base attack bonus.

Beast Totem: While raging, Logan gains a +2 natural armor bonus.

Beast Totem, Greater: While raging, Logan gains the pounce special ability, allowing him to make a full attack at the end of a charge. 

Dormant Defense: The DC for Perception checks Logan attempts while asleep increase only by 7. While dazed, stunned or helpless, he has a 25% of negating critical hits and sneak attacks, turning them into normal damage.

Guarded Life: While raging, if Logan is reduced below 0 hit points, up to 11 points of lethal damage are converted to nonlethal damage. If he's at negative hit points due to lethal damage, he immediately stabilizes. 

Heart of the Wilderness: Logan gains a +5 racial bonus to Survival checks (included). He only dies when his negative hit point total reaches -21 (-25 while on a rage).

Preternatural Awareness: +2 trait bonus on Perception and Sense Motive checks to notice cursed objects, haunts and magically disguised creatures.

Regenerative Vigor: After using Renewed Vigor and until his current rage ends, Logan gains Fast Healing 1, regaining points at the start of each of his turns

Renewed Vigor: Once per day, as a standard action while raging, Logan heals 2d8+7 points of damage.

Rage, Greater: While on a rage, Logan gains a +6 morale bonus to STR and +8 to CON, +3 morale bonus on WILL saves and a -2 penalty to Armor Class. He's then fatigued for 2 times the number of rounds spent on the rage. He cannot enter a rage while fatigued or exhausted, but (Raging Vitality), his rage doesn't immediately ends if Logan falls unconscious.

Smasher: Once per rage, whenever Logan makes an attack against an unattended object or a sunder combat maneuver, he can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made.

Trap Sense: Logan gains a +3 bonus of Reflex saves made to avoid traps and a +3 dodge bonus to AC against attacks made by traps.

Uncanny Dodge: Logan cannot be caught flat-footed, nor does he lose his Dex Bonus to AC if the attacker is invisible. He still loses his Dex bonus to AC if immobilized and against succesful feint actions.

Uncanny Dodge, Improved: Logan cannot be flanked. A rogue needs to be at least level 15 to sneak attack Logan by flanking him.


17 enero 2022

Pathfinder's Cyclops

Scott Summers, Cyclops (CR 9)
XP 6,400
human kineticist 11
LN Medium humanoid (human, mutant)
Init: +3; Senses: Perception +10

AC: 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
HP: 94 (11d8+22)
Fort: +9; Ref: +9; Will: +7

Special defenses: Elemental Defense (Force Ward, +11 temp hp, regenerate 1/minute; 1 Burn: +5 hp, +0.5 regenerate/minute; wild talent burn = recover up to 11), Elemental Overflow (3+ burn: 5%/burn of ignoring critical hits and sneak attacks), Secret-Keeper (+1 vs divinations, dominations & effects to speak the truth)

Speed: 30 ft

Melee: Unarmed Strike +10/+5 (1d3+2)
Ranged: Kinetic Blast +11 (6d6+8, 30', max. 1,100 lbs) or Force Blast +11 touch (6d6+1 force, 30', Burn 2)

Special attacks: Aetheric Boost (+6 dmg kinetic blast, 2 burn), Elemental Overflow 3 (+1 hit, +2 dmg per Burn; máx. +3/+6), Tactician (+2 trait on 1 AoO, 1/d)
Burn: 3/rd; Max. 5 (+1 per +2 CON)

Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 14, Cha: 13
Base Atk: +8/+3; CMB: +10; CMD: 22

Feats: Blind-Fight, Bullseye Shot, Improved Unarmed Strike, Iron Will, Point-Blank Shot, Precise Shot, Weapon Focus (Blast) 

Skills: Acrobatics +7, Bluff +6, Climb +5, Diplomacy +6, Disguise +5, Escape Artist +6, Fly +9, Intimidate +9, Knowledge (engineering) +9, Knowledge (arcana, history, local) +6, Lore (mutant) +9, Perception +9, Sense Motive +7, Sleight of Hand +6, Stealth +8, Survival +6, Swim +6

Languages: Common (English), Chinese (Mandarin), Russian

Alternative racial trait: Institutional Memory

Traits: Mathematical Prodigy, Secret-Keeper, Tactician
Drawback: Self-doubting

Special Qualities: Element: Aether; Blasts (5th lv): Telekinetic, Force; Elemental Overflow (Burn >2: +2 size bonus on two physical abilities; Burn >4: +4 size bonus 1 physical ability, +2 the other two), Gather power, Infusion specialization 3, Internal buffer 2, Metakinesis (Empower, Burn 1; Maximise, Burn 2), Supercharge (gather for Wild Talents: -2 burn, move; -3 burn full-round)

Infusions: Bowling Infusion (blast damage + trip with CMB (Con) +10, Burn 2), Extended Range (120', Burn 1), Extreme Range (480', Burn 2), Focused Blast (+1 enhancement attack/Burn 2; half damage = half burn), Pushing Infusion (blast damage + bull rush with CMB (Con) +10, Burn 1, Max 5', +5'/Burn), Spindle (30', blast 2 squares with Ref DC 14, TK half damage, Force full damage, Burn 2)

Wild Talents: Basic Telekinesis (1,100 lbs, long range, 60'/round; Open/Close), Kinetic Awe (standard, Dazzling Display 30', Gather = +5 Intimidate), Skilled Kineticist, Telekinetic Haul (1 Burn = TK 11,000 lbs, 11 min), Touchsight (blast damage = Blindsight that creature until end next turn; 1 burn = 11 rounds), Reactive Touchsight

Combat Gear: dragonhide studded leather (Fire Resistance 5, Electricity Resistance 5)