Logan, Wolverine (CR 9)
XP 6,400
human barbarian 11
N Medium humanoid (human, mutant)
Init: +1; Senses: Perception +11, +3 vs traps, +2 vs cursed items, haunts and magically disguised, Scent (while raging)
DEFENSE
AC: 14, touch 11, flat-footed 13 (+3 armor, +1 Dex), +3 dodge vs traps
HP: 112 (11d12+36)
Fort: +10; Ref: +4, +3 vs traps; Will: +6
Special defenses: Damage Reduction 2/-
DEFENSE (rage)
AC: 14, touch 9, flat-footed 13 (+3 armor, +1 Dex, -2 rage, +2 natural), +3 dodge vs traps
HP: 156 (11d12+80)
Fort: +14; Ref: +4, +3 vs traps; Will: +9
Special defenses: Damage Reduction 2/-
OFFENSE
Speed: 40 ft
Melee: Katana +12/+7/+2 (1d8+1, 18-20/x2)
Rage: 32 rd/day
OFFENSE (rage)
Speed: 40 ft
Melee: Claws +16/+16 (1d8+4, x3) or Katana +15/+10/+5 (1d8+6, 18-20/x2)
Special attacks: Pounce
STATISTICS
Str: 13, Dex: 12, Con: 16, Int: 9, Wis: 16, Cha: 14
Base Atk: +11/+6/+1; CMB: +12; CMD: 23
STATISTICS (rage)
Str: 19, Dex: 12, Con: 24, Int: 9, Wis: 16, Cha: 14
Base Atk: +11/+6/+1; CMB: +15; CMD: 24
Feats: Armor Proficiency: Light, Medium; Endurance, Extra Rage, Extra Rage Power x3, Raging Vitality, Shield Proficiency; Weapon Focus: Claw; Weapon Proficiency: Simple, Martial
Skills: Acrobatics +7, Climb +7, Handle Animal +6, Intimidate +9, Knowledge (geography)
+0, Knowledge (history, local) +1, Knowledge (nature) +3, Perception
+11, Ride +5, Sense Motive +5, Stealth +8, Survival +12
Skills (rage): Acrobatics +7, Climb +10, Handle Animal +6, Intimidate +9, Perception
+11, Ride +5, Sense Motive +5
Languages: Common (English)
Alternate Racial Trait: Heart of the Wilderness
Traits: Dormant Defense, Preternatural Awareness
Special Qualities: Damage Reduction, Fast Movement, Greater Rage, Improved Uncanny Dodge, Rage, Trap Sense +3, Uncanny Dodge
Rage Powers: Beast Totem; Beast Totem, Greater; Beast Totem, Lesser; Guarded Life, Regenerative Vigor, Renewed Vigor (1/d), Scent, Smasher (1/rage)
Combat Gear: MW Studded Leather, Katana
Beast Totem, Lesser: While raging, Logan gains two claw attacks. These attacks are considered primary attacks and are made at his full base attack bonus.
Beast Totem: While raging, Logan gains a +2 natural armor bonus.
Beast Totem, Greater: While raging, Logan gains the pounce special ability, allowing him to make a full attack at the end of a charge.
Dormant Defense: The DC for Perception checks Logan attempts while asleep increase only by 7. While dazed, stunned or helpless, he has a 25% of negating critical hits and sneak attacks, turning them into normal damage.
Guarded Life: While raging, if Logan is reduced below 0 hit points, up to 11 points of lethal damage are converted to nonlethal damage. If he's at negative hit points due to lethal damage, he immediately stabilizes.
Heart of the Wilderness: Logan gains a +5 racial bonus to Survival checks (included). He only dies when his negative hit point total reaches -21 (-25 while on a rage).
Preternatural Awareness: +2 trait bonus on Perception and Sense Motive checks to notice cursed objects, haunts and magically disguised creatures.
Regenerative Vigor: After using Renewed Vigor and until his current rage ends, Logan gains Fast Healing 1, regaining points at the start of each of his turns
Renewed Vigor: Once per day, as a standard action while raging, Logan heals 2d8+7 points of damage.
Rage, Greater: While on a rage, Logan gains a +6 morale bonus to STR and +8 to CON, +3 morale bonus on WILL saves and a -2 penalty to Armor Class. He's then fatigued for 2 times the number of rounds spent on the rage. He cannot enter a rage while fatigued or exhausted, but (Raging Vitality), his rage doesn't immediately ends if Logan falls unconscious.
Smasher: Once per rage, whenever Logan makes an attack against an unattended object or a sunder combat maneuver, he can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made.
Trap Sense: Logan gains a +3 bonus of Reflex saves made to avoid traps and a +3 dodge bonus to AC against attacks made by traps.
Uncanny Dodge: Logan cannot be caught flat-footed, nor does he lose his Dex Bonus to AC if the attacker is invisible. He still loses his Dex bonus to AC if immobilized and against succesful feint actions.
Uncanny Dodge, Improved: Logan cannot be flanked. A rogue needs to be at least level 15 to sneak attack Logan by flanking him.