17 enero 2022

Pathfinder's Cyclops

Scott Summers, Cyclops (CR 9)
XP 6,400
human kineticist 11
LN Medium humanoid (human, mutant)
Init: +3; Senses: Perception +10

DEFENSE
AC: 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
HP: 94 (11d8+22)
Fort: +9; Ref: +9; Will: +7

Special defenses: Elemental Defense (Force Ward, +11 temp hp, regenerate 1/minute; 1 Burn: +5 hp, +0.5 regenerate/minute; wild talent burn = recover up to 11), Elemental Overflow (3+ burn: 5%/burn of ignoring critical hits and sneak attacks), Secret-Keeper (+1 vs divinations, dominations & effects to speak the truth)

OFFENSE
Speed: 30 ft

Melee: Unarmed Strike +10/+5 (1d3+2)
Ranged: Kinetic Blast +11 (6d6+8, 30', max. 1,100 lbs) or Force Blast +11 touch (6d6+1 force, 30', Burn 2)

Special attacks: Aetheric Boost (+6 dmg kinetic blast, 2 burn), Elemental Overflow 3 (+1 hit, +2 dmg per Burn; máx. +3/+6), Tactician (+2 trait on 1 AoO, 1/d)
Burn: 3/rd; Max. 5 (+1 per +2 CON)

STATISTICS
Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 14, Cha: 13
Base Atk: +8/+3; CMB: +10; CMD: 22

Feats: Blind-Fight, Bullseye Shot, Improved Unarmed Strike, Iron Will, Point-Blank Shot, Precise Shot, Weapon Focus (Blast) 

Skills: Acrobatics +7, Bluff +6, Climb +5, Diplomacy +6, Disguise +5, Escape Artist +6, Fly +9, Intimidate +9, Knowledge (engineering) +9, Knowledge (arcana, history, local) +6, Lore (mutant) +9, Perception +9, Sense Motive +7, Sleight of Hand +6, Stealth +8, Survival +6, Swim +6

Languages: Common (English), Chinese (Mandarin), Russian

Alternative racial trait: Institutional Memory

Traits: Mathematical Prodigy, Secret-Keeper, Tactician
Drawback: Self-doubting

Special Qualities: Element: Aether; Blasts (5th lv): Telekinetic, Force; Elemental Overflow (Burn >2: +2 size bonus on two physical abilities; Burn >4: +4 size bonus 1 physical ability, +2 the other two), Gather power, Infusion specialization 3, Internal buffer 2, Metakinesis (Empower, Burn 1; Maximise, Burn 2), Supercharge (gather for Wild Talents: -2 burn, move; -3 burn full-round)

Infusions: Bowling Infusion (blast damage + trip with CMB (Con) +10, Burn 2), Extended Range (120', Burn 1), Extreme Range (480', Burn 2), Focused Blast (+1 enhancement attack/Burn 2; half damage = half burn), Pushing Infusion (blast damage + bull rush with CMB (Con) +10, Burn 1, Max 5', +5'/Burn), Spindle (30', blast 2 squares with Ref DC 14, TK half damage, Force full damage, Burn 2)

Wild Talents: Basic Telekinesis (1,100 lbs, long range, 60'/round; Open/Close), Kinetic Awe (standard, Dazzling Display 30', Gather = +5 Intimidate), Skilled Kineticist, Telekinetic Haul (1 Burn = TK 11,000 lbs, 11 min), Touchsight (blast damage = Blindsight that creature until end next turn; 1 burn = 11 rounds), Reactive Touchsight

Combat Gear: dragonhide studded leather (Fire Resistance 5, Electricity Resistance 5)



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